May 11, 2006, 03:36 PM // 15:36
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#41
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Frost Gate Guardian
Join Date: Mar 2006
Profession: R/
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Alex, I'm sure you won't be able to answer me so directly, but I'm curious, if we can expect a new character class or two? I don't remember if your team had said there would be new classes with each game that is released. If you aren't able to, which I'm sure you aren't. That is quite all right. I suppose
Last edited by Ka El Windstorm; May 11, 2006 at 04:15 PM // 16:15..
Reason: Changing Topic of post
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May 11, 2006, 04:11 PM // 16:11
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#42
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Academy Page
Join Date: May 2005
Guild: Lemmings of Death
Profession: Mo/Me
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maybe we will be able to choose new races in ch 3.
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May 11, 2006, 04:23 PM // 16:23
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#43
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Please tell me they did NOT start working on Chapter 3 when there is tons of bugs and fixes that needed to be done! What is going to be in Chapter 3 this time, load up all bosses with greens once again like in Factions. Won't introduce new areas for us to explore later on in the game? Storyline that don't make sense? Once again, characters that don't move their mouth when talking?
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May 11, 2006, 04:26 PM // 16:26
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#44
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Frost Gate Guardian
Join Date: Mar 2006
Profession: R/
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Quote:
Originally Posted by sir skulkcrasher
Please tell me they did NOT start working on Chapter 3 when there is tons of bugs and fixes that needed to be done! What is going to be in Chapter 3 this time, load up all bosses with greens once again like in Factions. Won't introduce new areas for us to explore later on in the game? Storyline that don't make sense? Once again, characters that don't move their mouth when talking?
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If you read the thread a little bit you will find out that there are two different production teams. The team that is fixing Factions, is not the same one working on Ch.3. Which gives me hope, because that means these are the same guys who made Prophecies.
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May 11, 2006, 04:30 PM // 16:30
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#45
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Underworld Spelunker
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Quote:
Originally Posted by sir skulkcrasher
Please tell me they did NOT start working on Chapter 3 when there is tons of bugs and fixes that needed to be done! ?
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it was officially announced that chapter 3 team started 6 months after the release of GW.
note that they are starting chapter 4 at about this time for deliver on the 2nd anniversary of GW
note that they have separate teams on each ongoing chapter
plus a bugswatting team.
remember all the bugs on the launch of GW? WHICH GOT FIXED OVER TIME?
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May 11, 2006, 04:46 PM // 16:46
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#46
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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also there is a special events team, more of the mad king days
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May 11, 2006, 05:28 PM // 17:28
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#47
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Africa...nice.
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May 11, 2006, 05:39 PM // 17:39
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#48
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Krytan Explorer
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Quote:
Originally Posted by Nevin
Based off of "North African" I'm assuming one of the new professions will be a javelin wielder, with maybe a large shield? Like an amazon. (Remember old fashion tribes in Africa use hand made spears/shields when hunting game or fighting)
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Assuming there are any new professions. I think they've said that they don't plan new professions with every installment, which makes sense, considering the difficulty of balancing a whole class with all the others. It will only get harder the more there are.
Personally, I would be really happy if they work on delivering a very solid, immersive PvE campaign in place of new professions.
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May 11, 2006, 05:49 PM // 17:49
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#49
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Oral's Chosen
Profession: W/Mo
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Quote:
Originally Posted by UndeadRoadkill
Personally, I would be really happy if they work on delivering a very solid, immersive PvE campaign in place of new professions.
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same here...
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May 11, 2006, 05:53 PM // 17:53
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#50
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by Loviatar
it was officially announced that chapter 3 team started 6 months after the release of GW.
note that they are starting chapter 4 at about this time for deliver on the 2nd anniversary of GW
note that they have separate teams on each ongoing chapter
plus a bugswatting team.
remember all the bugs on the launch of GW? WHICH GOT FIXED OVER TIME?
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oh, two different team is doing it. Think we'll get Chapter 3 sometime next year around April again?
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May 11, 2006, 07:21 PM // 19:21
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#51
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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well i for one am glad to hear they have 2 teams...
(provided they dont act like kurzic and luxons in the office and keep verbally slapping eachother lol)
so no more whines of {no, you cant ask for PvE content in RPG style, we dont want to take any people away from out PvP only content, now do we} answeres and excuses when we ask/sugest them in sardelack...
as to an african(as in the contenent) theme.....hm....spear wielding Zulu-type tribesfolk warrior characters and......belly-dancer style femmfetal style caster class type i would say....personaly, i prefer the egyptian (ancient) style...lots of gold, cotton pleated clothes, *and for once, those balding, shaved headed Monks will fit in^^ with their warrior-locks hairdoos* and i mean, c'mon..theres about 3 hairs and one set of armour that the rit girls wear that, assuming you set the head dress to not-show, it just screams egyptian ^^
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May 11, 2006, 07:27 PM // 19:27
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#52
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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we need robots that is fueled by beers!
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May 11, 2006, 07:27 PM // 19:27
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#53
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Ascalonian Squire
Join Date: May 2006
Guild: Wizardry Players Guild
Profession: E/Me
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Quote:
Originally Posted by Makkert
Personally, I found the storyline stronger then Chapter 1.
I mean, escaping from Ascalon. ok.
Wait, suddenly we are helping the White Mantle? eh...ok?
Wait wait, no, White Mantles are baddies. let's help Shining Blade. eh ok?
Ehm, so let's slay Glint. Yes, the one that helps us. That makes sense.
.......
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Other than a few details that got left out....- Escaping from getting pwned in Ascalon by the Charr
- Crazy Ascalon king is well...crazy so we bounce
- Get to Kryta to find a home for the refugees; have to kiss White Mantle armor to let us in
- Find out White Mantle is The Devil(tm) and they'll probably start sucking the soul out of Ascalonians if we don't do something
- Turns out killing people and sucking their souls is a bit of downer so we help the Shining Blade out against the White Mantle
- Just sorta made the White Mantle mad so we decide we're going to become demi-gods and kick some butt
- Becoming a demi-god was fun so we decide a dragon would be something to do before breakfast
- End up helping the dwarves since they "helped" us escape to Kryta
- Find out we don't like how the Mursaat roll and we take off after them
I dunno, the story in Chapter 1 sounds pretty good to me.
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May 11, 2006, 07:44 PM // 19:44
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#54
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by pbspectre
so, is this a "OMG Chapter3 will rawk!!" statement or a "Sorry you aren't happy with a lot of Chapter 2, wait 'til next time" statement?
btw: i'm not being belligerent, i'm just wondering...
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Diversionary Tactic. Gets you to stop focusing on now and then problems and focus on what's to come.
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May 11, 2006, 07:46 PM // 19:46
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#55
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Krytan Explorer
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I'm curious as to how future expansions will deal with expansion-specific classes. Will there be support for ritualists and assassins in new chapters (e.g. new skills and new armor styles)? Or does that end for them at Cantha, and they can only travel there and do the new campaign, while core classes get more stuff?
It makes perfect sense to not be able to start a new assassin or ritualist in a new campaign even if you have Factions, but I'm hoping there will at least be some new things for them.
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May 11, 2006, 08:18 PM // 20:18
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#56
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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I'm going to make a Zimbabwian spear slinger and beat teh game with teh 1337 2p34|2
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May 11, 2006, 08:30 PM // 20:30
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#57
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Quote:
Originally Posted by Alex Weekes
As for the new campaign ... well, you're just going to have to wait and see. I've seen a lot of it as a work in progress, and it's looking amazing. I'm teasing, I know, but you'll just have to wait a little longer for full details. When those details are announced, though, I think you'll find much of your feedback has been addressed .
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I hope this doesn't translate to, "We'll fix all your gripes about Ch.2 in Ch.3."
If that's the case then ANet has my condolences. The problems in Ch.2 will drive away a significant portion of your fan base (customers) before you ever release Ch.3 in November. Those people are gone for good too. In other words, you're loosing market share right now and you need to fix it now, not tell people to pay another $50 for the fix.
If I misunderstood you then you have my apologies and can happily ignore the previous statements.
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May 11, 2006, 08:46 PM // 20:46
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#58
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Wilds Pathfinder
Join Date: Feb 2006
Location: Germany
Guild: Ugly Ducklings [ugly]
Profession: P/
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Quote:
Originally Posted by sir skulkcrasher
we need robots that is fueled by beers!
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they are already existing...
i am one :P
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May 11, 2006, 09:25 PM // 21:25
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#59
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Ascalonian Squire
Join Date: Apr 2005
Location: New Zealand
Profession: R/Mo
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Quote:
Originally Posted by LordMahal
And you cant have Amazons in north africa, they are in south america.
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The Amazons were supposed to be somewhere East of Greece. (Possibly the Scythians whose women fought in battle) The Amazon in South America is named after them not the other way around.
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May 11, 2006, 09:28 PM // 21:28
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#60
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Yep. The Amazons were part of many greek myths, including that of the Trojan War.
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